Audiences with the seven figures

Who the figures are, how to speak to them, and what an accepted action changes.

Seven figures decide what the peace will look like. Each one is played by Sage, a model from Levanto Labs, and answers in character to what you actually write.

  • Talleyrand: the veteran diplomat, in Brussels, east of the well.
  • Wellington: the British commander, in Brussels, west of the well.
  • Marshal Ney: at the French camp at Waterloo.
  • Blücher: the Prussian commander, to the east toward Wavre.
  • The London banker: across the Channel in London.
  • Fouché: in Paris.
  • The Paris crowd: in the streets of Paris.

How an audience works

Stand next to a figure and press A. Read what they say, then write your reply in your own words, from 8 to 600 characters. Suggested approaches only help you start; the words you send are yours. You can also offer an item from your satchel.

An audience with Talleyrand: his portrait, his stance shown as Wary, his opening words, and a reply box with a message written by the envoy and a Send reply button.
An audience with Talleyrand. His stance is shown under his name.
  • An accepted reply takes 1 hour of the day and one of your 5 actions, and can shift the figure’s stance.
  • A refused reply costs nothing: no action, no time and no item.
  • The private dossier in your notebook shows each figure’s possible reactions and which are currently available.

Meeting a figure together

Envoys standing at the same figure within a few minutes hold the audience together. The first joint audience of the day warms that figure’s shared mood one notch for every player.

The collective season

When a season is running, your daily reports also go to the season and to your faction. When each 48-hour round closes, the envoys’ combined results move each figure one step at most, and the next day starts from where they now stand. Your envoy actions never count as votes.