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Join the Waterloo campaign in a minute: what you need, what you see first, and why your envoy matters.

June 1815. Napoleon has won at Waterloo, and the peace is still unwritten. You play an envoy of the French delegation, walking the roads of Belgium and carrying words between seven figures who do not yet trust each other. What you say to them, and what you bring them, changes how they stand.

1. Join with your wallet

Open unbefallen.com/app/play and press Connect wallet. A browser wallet such as MetaMask or Rabby asks you to sign a short message. Signing is your sign-in: there is no payment and no transaction. No email or password is needed.

The Join the campaign card with a Connect wallet button and the note: joining only signs a message, no payment, no transaction.
Joining only signs a message.

Once you are in, press Enter the world on the Waterloo card. Visitors who are not signed in can still walk around and look; talking to the figures, gathering and trading need you to be signed in.

The signed-in state, showing You are in with a shortened wallet address, and the Waterloo, June 1815 card with an Enter the world button.
Signed in. Enter the world to start the campaign.

2. Find your feet in Brussels

You start outside the Brussels inn, and day 1 begins as soon as you enter. The bar at the top right shows your day, the time, the weather and the actions you have left.

The Brussels square in pixel art: the inn, the well, market stalls and other envoys. The bar at the top right shows day 1, 08:04, rain, actions 5 of 5, a SAY button and START.
Day 1 in Brussels. Other envoys walk the same streets.
  • Walk with WASD or the arrow keys. On a phone or tablet, use the D-pad.
  • A means act: Space, Enter or Z. Stand next to a person or an object, then press A to talk, read, gather or board.
  • M or Esc opens the START menu. X or Esc closes a panel.

3. The START menu

Everything you carry and everything you can manage sits in the START menu: Dispatches (your actions today), Satchel, Notebook, Purse, Market, Workshops, Map, Envoy and the Guide. Music and sounds can be switched off here.

The START menu: a ring of hexagonal icons over the Brussels map, with Dispatches selected and Leave, Music on and Sounds on buttons below.
The START menu.

Why play?

  • Change the story. Accepted actions shift how a figure stands toward France, and those stances shape what happens next.
  • Write your chronicle. Each day ends with a chronicle of what your envoy did and what changed.
  • Play with others. You see other envoys, can greet them, meet a figure together and trade with them.
  • Help the research. Across campaigns, eligible contributions may help train and evaluate UNB, our in-house model. Playing is the experience; it is not a forecast of the real world.