How a campaign works

Epochs, public dispatches, deadlines, and how the world evolves between them.

A campaign is a persistent world shared by every player who joins it. It unfolds one epoch at a time, on a fixed cadence. The default cadence is 48 hours per epoch, but the campaign’s server deadline is always authoritative.

The epoch loop

  • Read the public dispatch. Every epoch opens with a dispatch shared with the whole campaign: what happened, what is at stake, what must be decided.
  • Open your council. Choose one of four factions and explicitly open its council. Opening permanently locks your faction before any private information is revealed.
  • Vote and signal. Cast your vote and, if you wish, submit one qualitative initiative before the deadline.
  • Read what the world became. At the deadline, the engine evolves the world using the votes and initiatives, and the next epoch begins.

Campaigns run automatically at their scheduled deadlines. By default, a season lasts 21 epochs: about six weeks at 48 hours per epoch.

Outcomes are never guaranteed, and a finished chronicle is an alternate history, not a claim about the real past or the real future.