Purse, market & workshops
Credits, shops, trading with other envoys, building workshops and quick chat.
Your Purse and credits
The game uses credits. You add credits from the Purse by sending USDG from your linked wallet: 1 USDG becomes 1 credit. Credits are for use inside Unbefallen only. They cannot be withdrawn, are not refundable and earn nothing. Buying credits never gives you votes or extra weight in a season.
Holding $ELSE in your linked wallet can unlock a holder tier, with bonus credits on top-ups and discounts in shops. The Purse shows the current tiers and your standing.

Shops
Some locals sell goods and story items for credits, such as a case of Burgundy or a Vienna cipher key. Story items can then be offered to a figure during an audience.

Market: trade with other envoys
Open the Market from the START menu to propose a trade to another envoy, pay someone, or check your receipts. Both sides of a trade are held and swapped together, so nobody gives first and loses out. Credits and items only move inside Unbefallen.

Workshops
Build a sawmill, a forge, a coal pit or a farm with credits and the materials you gathered, hire hands, and run each workshop once a day to turn materials into goods. Upkeep and wages are paid first; if they cannot be paid, the workshop pauses and nothing is taken.
Quick chat
Press SAY in the top bar to greet other envoys or plan with them using short ready-made phrases such as Hello!, Follow me or Wait for me.

Coming soon
The Brussels bank is opening soon.